Each player gets several million things.
Things are kept in crates that hold 2048 things each. Things in the same crate are called crate-mates.
Crates are stored either in the workshop or in the warehouse. The workshop is almost always too small to hold all the things.
There is only one workshop but there may be several warehouses. Everybody shares them.
Each thing has its own thing number.
What you do with a thing is to zark it. Everybody takes turns zarking.
You can only zark your things, not anybody else's.
Things can only be zarked when they are in the workshop.
Only the Thing King knows whether a thing is in the workshop or in the warehouse.
The longer a thing goes without being zarked, the grubbier it is said to be.
The way you get things is to ask the Thing King. He only gives out things in multiples of 8. This is to keep the royal overhead down.
The way you zark a thing is to give its thing number. If you give the number of a thing that happens to be in the workshop it gets zarked right away. If it is in a warehouse, the Thing King packs the crate containing your thing back into the workshop. If there is no room in the workshop, he first finds the grubbiest crate in the workshop, whether it be yours or someone else's and packs it off with all it's crate-mates to a warehouse. In its place he puts the crate containing your thing. Your thing then gets zarked and you never knew it wasn't in the workshop all along.
Each player's stock of things have the same numbers as everybody else's. The Thing King always knows who owns what thing and whose turn it is, so you can't ever accidentally zark somebody else's thing even if it has the same number as one of yours.